Tutorials

The complete guide to Grafy.

One account, one credit balance, one shared asset library — and a family of apps that hand work to each other. Start with the basics below, then open any app's tutorial for a step-by-step walkthrough and a deep dive into every feature.

Grafy basics

Six ideas carry across every app. Learn them once and each surface becomes a different view of the same workspace.

One account, many surfaces

The left drawer is the same everywhere: Graph Chat, Chat, Creator, Code, Social Studio, 3D Studio and Film Studio share one sign-in, one session cookie and one navigation. Whatever app you are in, the rest are one click away — and they all read the same account.

Credits, priced before you commit

Cloud generations cost credits; local models cost nothing. Every composer shows a live estimate (for example <i>Est. cost: 6 · ~40s</i>) before you send. The price reflects modality, resolution, duration, edit history and the model's size — and the usage dashboard itemizes every charge by day, modality and model.

Sessions are the common memory

Work in any app lands in a session with thumbnails, full lineage and background jobs that keep running when you switch apps or close the tab. A Creator feed can be reopened as a graph; a 3D node opens in 3D Studio; Film Studio renders into a session like everything else.

The shared asset library

Any result can be saved to the library, and the library picker appears across the apps — attach a reference in Chat, pull a logo into a Code project, or reuse a rendered still anywhere. Upload from disk or add straight from a result card.

Sharing, three ways

Sessions share by signed link or by collaborator email as viewer or editor. Chat conversations share to teammates with pending invites for people who haven't joined yet. Films mint public <b>watch links</b> that need no account at all — and the Community gallery publishes finished work to everyone.

Local first, cloud when you ask

Grafy runs open-weight models locally (Qwen image/edit, Wan video, Qwen text and vision) and routes to cloud providers only for models that need them. The server picks the compute; the model catalog shows what is cached, where each model runs, and its credit multiplier.

The apps

Each tutorial starts with a hands-on walkthrough, then a deep dive into every sub-feature. Jump straight to a feature from the lists below.

The Creator Discover wall

Creator — fast image & video generation

A composer-first surface with a wall of hundreds of curated starting points, multi-result batches and one-click publishing.
The Film Studio workspace

Film Studio — whole films, stage by stage

Documentaries, adverts, narratives, explainers and beat-locked rhythm cuts — scripted, cast, voiced, rendered and scored in one editorial pipeline.
The Video Edit timeline with an imported film rough cut

Video Edit — layers, keyframes & effects

An After-Effects-style compositor over your asset library and Film Studio projects: layered tracks, eased keyframes, blend modes, keys, glow and film looks — rendered to MP4, WebM or GIF.
The Game Studio workspace

Game Studio — a playable game from one brief

Describe a game in a paragraph and walk it through stages — concept and design document, level layouts, character sheets, sprites or real 3D models, a music loop — into one self-contained playable HTML file you can share with a link.
The Music Studio new-track form with a brief and its live readings

Music Studio — compose it, then let it sing

A free in-browser sequencer, arrangement and karaoke suite that reads your brief — plus AI full-song renders with sung vocals, remixing, cover art and a community shelf with playlists.
Grafy Chat with compare columns and the data fuser

Chat — a council of models

Local and cloud models with visible reasoning, side-by-side compare columns, and a data fuser that writes one combined answer.
The Grafy Code workbench

Code — an IDE with a pair-programmer

Monaco editing, a real file tree, git, a sandboxed terminal that runs code in the browser, and an assistant that works in Ask, Plan and Agent modes.
A generated model in the 3D Studio viewport

3D Studio — text to mesh to editor

A Babylon-powered editor wired to generation: make a model from a prompt, then rig, animate, remesh, texture, print-check and export it in professional formats.
The Social Studio unified feed

Social Studio — publish where people are

Compose with a live per-network preview, schedule campaigns, and moderate every platform's comments from one feed.
The Community gallery wall

Community — a gallery where every piece teaches

Images, video and 3D models shared with their full prompts — free to browse, one click to remix.
The Files Editor tool grid

Files Editor — PDF and picture tools

Organise, sign, redact, convert and compress documents and pictures — over the same asset library the rest of Grafy uses.

Free tools — no account needed

Standalone utilities that run right in your browser. Everything here is free and works without signing in.

Screenshots show the current Grafy interface with sample outputs. Questions or ideas? Find us through the links in the sidebar.